Gamescom 2017 mainly consisted of 33 or so meetings for us, but in between all that we were lucky enough to try an amazing array of indie games. While most games were probably great (look, we didn’t have enough time to tackle all of them), these were some that caught our eye. Check them out […]
Hey! It’s Victoria, the community manager at Clever-Plays. The team thought it’d be cool to share what we’ve been playing and share some thoughts on it once in awhile with you guys. Have an opinion? Want to recommend a game to us? Comment or tweet at us to let us know! Forewarning: you’re gonna be […]
After long and tireing efforts, we are proud to announce the new version of our site web. This makeover demonstrates our taste for quality and our love for games! Don’t miss out all the new content we offer you every week.
When we first started on Leap of Fate, our original goal was to make a hardcore 3D action game that would feel equally at home on both PC and mobile. This article describes the thought process and technical decisions that helped us develop the game’s graphics. Although the focus is on 3D pipelines and optimization, we’ll also touch on our general graphical direction to start with.
Designing Controls Written by Mattieu Bégin and Jonathan Guillemette. When we first started on Leap of Fate, our original goal was to make a hardcore action game that would play equally well on PC and Mobile. We knew that many action games had failed on Mobile because of the controls, so not only did we […]
Planning Planning a booth for a large convention such as PAX can be intimidating. It is, after all, the moment many strangers see your game for the first time, and you want to capitalize on that opportunity. How can you stand out from all of the other booths around? How can you make the booth […]
Although the game is action-focused at its core, it also contains a strong narrative aspect. And this is what I’d like to share with you in this post. At Clever-Plays, we have always been big fans of comic books of all sorts, ranging from Tintin, Asterix, Marvel, DC, and manga to a slew of indie […]
Music is undoubtedly an integral part of how a player experiences a game; it can inject emotions and facilitate immersion. In fact, a good soundtrack can substantially contribute to making a game memorable, as in the case of Bastion, for example. Defining Leap of Fate’s sound identity was no easy task. To conform to the […]
Building the main character of a game is always an important step that serves as a benchmark for the rest of the artistic work. Today, I thought I would lead you through the artistic and technical aspects of assembling our main character. First is the concept art. We wanted a character that would crystallize our […]