Music is undoubtedly an integral part of how a player experiences a game; it can inject emotions and facilitate immersion. In fact, a good soundtrack can substantially contribute to making a game memorable, as in the case of Bastion, for example. Defining Leap of Fate’s sound identity was no easy task. To conform to the […]
Building the main character of a game is always an important step that serves as a benchmark for the rest of the artistic work. Today, I thought I would lead you through the artistic and technical aspects of assembling our main character. First is the concept art. We wanted a character that would crystallize our […]