When you’re designing games, you need to find the time to try as many as possible. Consider it research, but also one of the very necessary (and fun) perks of the job. Honestly, it helps provide some inspiration for the team here at Clever Plays. As an example, I recently went into a number of […]
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When you’re designing games, you need to find the time to try as many as possible. Consider it research, but also one of the very necessary (and fun) perks of the job. Honestly, it helps provide some inspiration for the team here at Clever Plays. As an example, I recently went into a number of […]
We don’t make it easy on ourselves here at Clever Plays. Every game we make is completely different from the last, not just in genre, but in gameplay style. We take that creative challenge to heart because we’re always looking to see what we can do differently than what’s come before. Just look at how […]
What, exactly, does “Bastardizing” other games mean? It means paying tribute to some of our favourite features in strategy games and then building upon it with our own twisted take (and new features) in Happy Bastards!
The art of Happy Bastards is ugly – seriously ugly – and that’s the point. It’s meant to reflect the world that Kev lives in, the world that you’ll be exploiting in your quest for fame! This world needs to feel flawed, epic,…and quirky. I’m Yohan Herve, the Art Director for Happy Bastards (and, technically, […]
It’s great seeing people lol watching the trailer for our new game, Happy Bastards – especially because that’s the reaction we were hoping for when recently talking to press about the game! I’m Mattieu Bégin, Creative Director and Game Designer of Happy Bastards, and if you couldn’t be at the press event, then this post […]
This position has been filled. You’re a graphic designer with experience in logo design and branding work? Let’s collaborate. Note that we will only consider traditional graphic designers, i.e. we are not looking for a person predominantly using AI prompts to generate images. What is it: Contract work, remote. Pre-requisites: A link to your portfolio […]