PART 3 – THE COMMAND SYSTEM In preparation for the upcoming release of the COMBAT DEMO, here’s the third of five dev logs that focus on explaining how combat works in Happy Bastards. Check out Part 1 for the basics, and Part 2 on the battlefield and character positioning. YOUR MAIN CHARACTER Happy Bastards differs […]
PART 2 – THE BATTLEFIELD In preparation for the upcoming release of the COMBAT DEMO, here’s the second of five dev logs that focus on explaining how combat works in Happy Bastards. Check out Part 1 for the basics, including round structure, movement, actions, hit chance, damage mitigation and undo. BATTLEFIELD Happy Bastards uses relatively […]
PART 1 – THE BASICS In preparation for the upcoming release of the COMBAT DEMO, here’s the first of five dev logs that focus on explaining how combat works in Happy Bastards. Combat is a core part of this game. It can be triggered anywhere in the open world, be it in the wild, in […]